Keep it in threads that have been active in the last week. As far as I've seen, there is no wounding attack animation, so it is factored directly into the defense calculation.Īnd how far back are you going in these forums man. if armour didnt affect melee, nag sams would lose miserably). Proof of this is nag sams and nag monks (ie. Armour has absolutely no effect on any missile with a damage over 1 (which includes matchlocks).Īrmour does affect melee survivability, but to a lesser extent to melee defense. ![]() Hence why Monks are notoriously inferior when on the receiving end of a volley, while the polar opposite, "Bulletproof Samurai" can stand against a matchlock volley and move in for the kill.Just a few corrections.īP samurai can take a matchlock volley b/c of a special property of the unit which makes matchlock damage = 0.7 (if its not still bugged that is). Armour is indeed the only defence against missiles (arrows and bullets). issue, and I've come up with this info you might be looking for.įirst things first, what i know so far, armour DOESN'T increase melee attack nor melee defence. Ok, I've personally done some testing myself about this. A Veteran Loan-Sword Ashigaru with better armour might just prevail over a katanna samurai do to the fact that their armour lets them live longer. To sum it all up and to put it simply, armour is like your HP. +1 armour doesnt sound like alot and really, it isn't, but its the diffrence between losing 43 yari and 35 yari ashigaru to a bow volley. Monks don't necessarliy have this problem due to their higher than normal stats, but when (and again) that weapon starts coming for you, if your a monk, u will die, If you were someone with more than 2 armour, u receive a second chance. while armour is the only thing that stands between that cold steel and your warm blood. Melee Defence is the ability to block, parry, dodge, etc. comes for you, but only to be bounced off and you receive a second chance at life. Hence why Monks are notoriously inferior when on the receiving end of a volley, while the polar opposite, "Bulletproof Samurai" can stand against a matchlock volley and move in for the kill.Īrmour helps in melee when a sword, spear, etc. ![]() I am trying to figure out if one should bring the Famous Armory (+1 armour to all melee infantry) or the Untrained Fugu Cook (-2 melee attack for all enemy melee infantry).Įdit: list wrongly describes cook as defense instead of attack.Ok, I've personally done some testing myself about this. Does 1 armour equal 1 melee attack, or 2 melee attack. I was curious to know if any research has been done to see how these 3 correlate with each other.
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