Some goals may not be accomplished at the same time, such as signing a 5-star recruit from overseas only allowing the user to accomplish the goal of signing an overseas prospect, because the recruiting rankings system in College Hoops 2K8 grades "World" (non-North American) recruits and "National" (North American) recruits on a different scale. Some goals are simple and easy to accomplish, such as finishing a season with a winning record, for users starting out in Career mode so the user can more easily ascend the college basketball hierarchy and move on to a more prestigious program, while other goals are likely only going to be accomplished at top-tier college basketball programs, such as signing a 5-star recruit or winning the national Championship. In Career mode, your coach can only increase in ratings in each of these categories by accomplishing certain goals set out for your character and gaining skill points, such as signing an overseas recruit, finishing a season with a winning record, signing the highest-ranked recruit in your team's home state, and winning a national Championship, among many others. For example, if a user's Offense rating is at C−, the next highest grade is a C, followed by a C+, followed by a B−. These grades can only rise by a single grade at a given time. In Career, you initially start out with a C− grade (from F to A+) in each category, and are given 5 points to start out with that you can assign to any of the categories. In Legacy, the coach the user plays as has coach ratings in different areas such as: Offense, for increasing the offensive awareness of your team's players Defense, for increasing the defensive awareness of your team's players Scouting, your coach's ability to create game preparations for the teams you are playing against in a week, updated every week Charisma, used for recruiting high school and junior college recruits as well as increasing the morale of the players on your roster and Discipline, used for making your coaching emphases more effective when used during played games, with several other categories. The user can coach for as long as they would like and does not face any possibility of termination from their university. In Open Legacy, the user can choose any school and begin their legacy. If your coach is successful, you can play for as long as 40 years before retirement, and receiving a pop-up message after the postseason awards in the year 2048 from the game itself, congratulating you on your career before taking you back to the main menu. The user has the ability to get fired from their head coaching position at a university, forcing them to only be able to accept lower-tier coaching positions that may offer them, with the possibility of not receiving any coaching offers after termination, leading to the user's retirement, and forcing them back to the main menu. They would, however, miss out on various goals, as described in the next paragraph, that would allow their coach to increase in ability. The goal for the user is almost always to take one of these universities of their choosing and perform well enough as the head coach to move on to a more prestigious university, though nothing prevents the user from staying at their beginning university for as long as they'd like. In Career Legacy, the user is allowed to choose between only a hand-selected group of universities, each ranked towards the bottom of their respective athletic conferences. In this type of campaign, the user has the option of going with Career Legacy or Open Legacy.
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